Inventory System Begins!


This week, I took the first real step into bringing the inventory system to life in Daedalus: Arcane Odyssey. The basic grid navigation is already working, and I’ve started setting up how each slot will display item data.

There’s still a lot to do — especially integrating the A-Forge mechanics — but seeing the system respond is incredibly rewarding.

I’m a graphic designer by trade, not a programmer… so this part has been a huge learning curve. But I’m pushing through with a lot of coffee and persistence.

As I like to say:
“A small step for a programmer… a giant leap for a graphic designer.” 😄

Thanks for following along. If you want to see it in motion, check out the latest video!

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