Who is Daedalus? – A Look at Our Reluctant Inventor


Today I want to introduce you to the core of Daedalus: Arcane Odyssey — the character who gives the game its name.
Daedalus is not your typical steampunk hero. He’s a young inventor, always late to class, often lost in thought, and constantly torn between routine and curiosity. He’s not trying to save the world (at least not yet), but he is trying to understand it.
Visually, he wears rolled-up sleeves, carries goggles and tools, and moves through the world with a kind of clever awkwardness. Mechanically, he’s the player’s window into exploration, crafting, and discovery.
His key item is the A-Forge, a portable alchemical device that lets him combine items, improvise solutions, and — occasionally — blow things up by accident.
Here’s a look at his full character model from multiple angles
Let me know if you'd like a peek into Sillas or Axis next!
Get Daedalus: Arcane Odyssey
Daedalus: Arcane Odyssey
Action/adventure game with steampunk aesthetics and central alchemy mechanics.
Status | In development |
Author | Thonygm |
Genre | Adventure, Action |
Tags | 3D, Fantasy, Ludum Dare 57, Singleplayer, Steampunk, Unreal Engine |
More posts
- First public look1 day ago
- Music for Momentum – Designing an Endless Run Track3 days ago
- Modular Interactions and UI Templates6 days ago
- Input and State Machines – Building the Foundation for Fluid Gameplay8 days ago
- Visual Effects in the World of Daedalus8 days ago
- Bringing Conversations to Life – The Dialogue System in Daedalus14 days ago
- Introducing Daedalus: Arcane Odyssey – A World of Steam, Alchemy, and Curiosit...16 days ago
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