Music for Momentum – Designing an Endless Run Track
Daedalus: Arcane Odyssey » Devlog

For one of the late-game moments in Daedalus: Arcane Odyssey, I needed a track that conveyed motion, tension, and a touch of absurdity — without breaking the visual identity of the game.
The result is a looping track designed specifically for an endless run mini-game, triggered during an in-engine downhill escape event. The music uses:
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A steady pulse to reinforce speed
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Layered synths for momentum
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Dynamic pacing to support reactive camera work
This isn’t background music — it’s a gameplay element. It builds rhythm into the player's inputs and reinforces the tone of frantic improvisation that defines this scene.
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Daedalus: Arcane Odyssey
Action/adventure game with steampunk aesthetics and central alchemy mechanics.
Status | In development |
Author | Thonygm |
Genre | Adventure, Action |
Tags | 3D, Fantasy, Ludum Dare 57, Singleplayer, Steampunk, Unreal Engine |
More posts
- First public look1 day ago
- Modular Interactions and UI Templates6 days ago
- Input and State Machines – Building the Foundation for Fluid Gameplay8 days ago
- Visual Effects in the World of Daedalus8 days ago
- Bringing Conversations to Life – The Dialogue System in Daedalus14 days ago
- Who is Daedalus? – A Look at Our Reluctant Inventor15 days ago
- Introducing Daedalus: Arcane Odyssey – A World of Steam, Alchemy, and Curiosit...16 days ago
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