Music for Momentum – Designing an Endless Run Track


For one of the late-game moments in Daedalus: Arcane Odyssey, I needed a track that conveyed motion, tension, and a touch of absurdity — without breaking the visual identity of the game.

The result is a looping track designed specifically for an endless run mini-game, triggered during an in-engine downhill escape event. The music uses:

  • A steady pulse to reinforce speed

  • Layered synths for momentum

  • Dynamic pacing to support reactive camera work

This isn’t background music — it’s a gameplay element. It builds rhythm into the player's inputs and reinforces the tone of frantic improvisation that defines this scene.

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