Progress on the Second Scene
Hey everyone!
I’m continuing development on Daedalus: Arcane Odyssey, and I’ve now moved on to the second scene, where Daedalus finally obtains his trusty A-Forge — the key device for combining items and unlocking new alchemical possibilities.
I’m currently working on the inventory system, which will let players view, organize, and use their items directly from the menu.
This entire project is being developed solo — design, art, logic, animations, UI… everything is coming together little by little, but with a lot of dedication.
Thanks to everyone who has already tried the first scene — your feedback is a huge motivation to keep going.
More updates soon, and thank you for being part of this journey!
Get Daedalus: Arcane Odyssey
Daedalus: Arcane Odyssey
Action/adventure game with steampunk aesthetics and central alchemy mechanics.
Status | In development |
Author | Thonygm |
Genre | Adventure, Action |
Tags | 3D, Fantasy, Ludum Dare 57, Singleplayer, Steampunk, Unreal Engine |
More posts
- First public look31 days ago
- Music for Momentum – Designing an Endless Run Track33 days ago
- Modular Interactions and UI Templates36 days ago
- Input and State Machines – Building the Foundation for Fluid Gameplay38 days ago
- Visual Effects in the World of Daedalus38 days ago
- Bringing Conversations to Life – The Dialogue System in Daedalus44 days ago
- Who is Daedalus? – A Look at Our Reluctant Inventor45 days ago
- Introducing Daedalus: Arcane Odyssey – A World of Steam, Alchemy, and Curiosit...46 days ago
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