Modular Interactions and UI Templates


Yesterday I focused on refining the interaction system to make the world of Daedalus: Arcane Odyssey feel more responsive and immersive. I implemented modular interactive zones that let different objects react naturally based on context — all without having to rewrite logic from scratch each time.

To complement this, I created reusable UI templates for dialogues and prompts using Unreal’s Widget Blueprints. This allows me to quickly scale the interface while keeping a consistent visual identity across the experience.

These systems are small behind-the-scenes steps, but they’re crucial to making sure the world responds to the player in a meaningful and polished way.

Thanks for following the journey!

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