Modular Interactions and UI Templates


Yesterday I focused on refining the interaction system to make the world of Daedalus: Arcane Odyssey feel more responsive and immersive. I implemented modular interactive zones that let different objects react naturally based on context — all without having to rewrite logic from scratch each time.
To complement this, I created reusable UI templates for dialogues and prompts using Unreal’s Widget Blueprints. This allows me to quickly scale the interface while keeping a consistent visual identity across the experience.
These systems are small behind-the-scenes steps, but they’re crucial to making sure the world responds to the player in a meaningful and polished way.
Thanks for following the journey!
Get Daedalus: Arcane Odyssey
Daedalus: Arcane Odyssey
Action/adventure game with steampunk aesthetics and central alchemy mechanics.
Status | In development |
Author | Thonygm |
Genre | Adventure, Action |
Tags | 3D, Fantasy, Ludum Dare 57, Singleplayer, Steampunk, Unreal Engine |
More posts
- Progress on the Second Scene19 days ago
- First public look47 days ago
- Music for Momentum – Designing an Endless Run Track49 days ago
- Input and State Machines – Building the Foundation for Fluid Gameplay54 days ago
- Visual Effects in the World of Daedalus54 days ago
- Bringing Conversations to Life – The Dialogue System in Daedalus60 days ago
- Who is Daedalus? – A Look at Our Reluctant Inventor61 days ago
- Introducing Daedalus: Arcane Odyssey – A World of Steam, Alchemy, and Curiosit...62 days ago
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